I'll just give you two examples one of Eike's deaths centers on him being poisoned in a restaurant. There are so many examples of dumb it would take me twenty paragraphs to capture it all. While I can respect "Shadow of Destiny"'s ambition, I found its writing to be so bad I could hardly enjoy the game. The writing is overall amateurish and terrible. The crux of the tale centers on a massively illogical paradox. The town of Lebensbaum is usually empty and boring. Easy puzzles are mitigated by forcing the player to wander around town for plot triggers. The player is given zero background information on the protagonist. +The overall experience has a somber, mature tone. +The town of Lebensbaum is convincingly rendered. +The base concept is interesting, and implemented uniquely. That's how Junko Kawano chose to write this tale alright. He is able to do so via a device called the Z-pad, which a mysterious "person" gave him when Eike first died. "Shadow of Destiny" is an adventure game about a man named Eike, who travels through time trying to prevent his own death. (Apparently Konami really believed in this game.) The PSP port had a few improvements, the most important being an entirely new English dub. It was soon ported to PC and Xbox, and many years later PSP as well. "Shadow of Destiny" was originally a PS2 title released worldwide back in 2001. Some character models, even for important characters, are lacking in quality in comparison to others. Progression is only difficult if the trigger for the next event is unclear which leads to wandering around till something happens. Puzzles are usually very simple and the player is often pointed where to go. Failure can lead to progress loss due to checkpoints being sparse, although this only happened to me twice. The game could have been a choose your own adventure style novel, movie, or tv show and the experience would have been similar. Gameplay is very "run from point A to point B" to trigger cutscenes or find puzzle items. Although replays can take only an hour or so each when skipping cutscenes Multiple endings require a lot of replaying unless saves are made at decision points. Each time period has distinct characteristics which make them distinct and easy to remember The new voices for the PSP version, while a bit distracting due to some very popular actors, are a definite improvement over the originals Multiple endings that make sense based on choice decisions with a true ending conclusion upon 100% completion #66 – Z.H.P.-Interesting story involving time travel and time looping #63 – Where Is My Heart? (Digital, PSP MInis) #57 – BlazBlue: Calamity Trigger Portable #54 – SOCOM: US Navy Seals Fireteam Bravo #40 – Lego Star Wars II: The Original Trilogy #36 – Puzzle Quest: Challenge of the Warlords #34 – X-Men Legends II: Rise of Apocalypse #25 – Grand Theft Auto: Vice City Stories #14 – Tactics Ogre: Let Us Cling Together #8 – Grand Theft Auto: Liberty City Stories #7 – Final Fantasy Tactics: The War of the Lions #3 – Shin Megami Tensei: Persona 3 Portable A sad reflection of the digital age we live in.Īnyhoo, without further ado, here are the 100 Best PSP Games of All Time. Thankfully you can still access all of the PSOne Classics, PSP Minis, Indie & PSN games, movies, songs & loads of other content on the PlayStation Network via the above two methods (buy them on a PS3 or PC then transfer them to your PSP)… For now… eventually that support will be dropped as well.
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